The water doesn't have any physics effect. Minor visual glitches at random in shrines, and around Hyrule castle. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps. Using Windows and AMD GPU severely limits performance, using linux and vesa drivers can circumvent the old and buggy openGL drivers performance drop. Unlocking the framerate shows a minimum of 60fps in the most demanding of areas (villages). One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Runs great! I only played the first few minutes on the plateau. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. DISCORD : https://discord.gg/4Qv6rDbpEB, right click the zelda game and go to download specific files, In the update section open meta folder and click on meta.xml file. It may not display this or other websites correctly. Magnesis doesn't work. 3) Let the game run until it prompts you to update the game to continue playing. On the preview of the file you will see title version 208. Running this file as a game simply causes CEMU to crash. Download Cemu, click Download community graphics packs on the first screen, then press Next and hit Configure input to start controller setup. If you have any questions please ask!Download Links -Download Cemu here! Not much improvment with 540p graphics pack. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. On Aliexpress I see them at around 30-40$. It does load and run however, with no visual/audio bugs and glitches. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. 30-55fps outdoors depending on the area you are in. Privacy Policy. Make sure your GPU driver is fully up-to-date. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Running on nVidia drivers 385.69. Using the 540p graphic pack has no noticeable improvement. AMD Athlon(tm) X4 880K Quad Core Processor 4GHz. Emulating BotW on PC with CEMU and Wii USB Helper. Very minimal issues. . Wait for the installation to complete. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. I've been looking for a solution to this for a few hours now. The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. You can check the game version and the DLC version on the title screen. This fix may be implemented by default later on. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Works as desired on AMD with OpenGL as long as your CPU can handle AMD's lack of Multithreading support for OpenGL, in addition to workaround graphicPacks for the GPU. Game version 1.5 (v208), Cemuhook 0.5.6.3. Complete these steps. Then you have it. Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. CEMU did stop working sometimes, I believe because the system was simply overloaded. GuyOnTheInternet28 6 mo. I am just waiting for the camera fix to play the whole game with all it's features. Played 50+ hours with Cemuhook 0.5.7.3; only bug encountered was with Hila Rao Shrine (Drifting Trial), setting 30fps cap was necessary to fix. Stamina meter draining or refilling too quickly during actions has been fixed. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. Pastebin is a website where you can store text online for a set period of time. Stable 18-20fps with frequent (every 30 seconds) lags. Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. If the cache or pipelines are not the cause, it may be that you've ran out of RAM and are now covering RAM costs by using your Storage Drive's Pagefile which is leagues slower than RAM. Enable: FPS++, LWZX, GX2SetGPUFenceSkipHack. Make sure to save often. No random crashing so far. Current file: . Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Me too and i have played zelda twilight princess. web pages FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Please download files in this item to interact with them on your computer. I have BOTW running, though its showing ver16 in the CEMU menu. Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 Step into a world of discovery, exploration and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. I hope this tutorial helped you guys out, and please show your support if it does! Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river. Certain Shrined Monks have graphical issues (red spots, white flickering textures). 1) Run CEMU. Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps.